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The PlayStation 2(Japanese: プレイステーション2Hepburn: Pureisutēshon Tsū?, officially abbreviated as PS2) is a video game console which was manufactured by Sony Computer Entertainment as part of the PlayStation series. It was first released on March 4, 2000, in Japan, October 26, 2000 in North America, and November 24, 2000 in Europe. As part of the sixth-generation of console gaming, its primary competitors were the Dreamcast, Xbox, and GameCube.
The PlayStation 2 is the best-selling video game console of all time to date, having sold over 150 million units as of January 31, 2011. Sony stated in 2011 that 1.52 billion PS2 titles have been sold since launch. With 3,857 games, the PlayStation 2 also has the largest library of games of any console. Succeeded as Sony's flagship console by the PlayStation 3 in 2006, the PlayStation 2 continued to be produced with revisions released in 2006 and 2007.
On January 4, 2013, Sony announced the discontinuation of the PlayStation 2 after 13 years of production, making it one of the longest produced video game console of all time. This came just a month before Sony unveiled the PlayStation 4 console on February 20, 2013. Despite the discontinuation, the console continues to receive new game releases; Final Fantasy XI: Seekers of Adoulin in March 2013 (Japan only), and FIFA 14 which is currently under development.
The PlayStation 2 was first announced on March 1, 1999 as the competitor of Sega's Dreamcast, which had a head start over that generation and was already launched in Japan. Despite the PlayStation 2's announcement, the Dreamcast had an extremely successful North American launch on 9/9/09, where over 500,000 units were sold within just two weeks in the U.S. Within just 24 hours of its launch, Sega made an incredible US$98 million from Dreamcast hardware and software, which is as of 2013 still the most successful gaming console launch in North America.
During the Dreamcast's success, Sony showcased its PlayStation 2 at the Tokyo Game Show from September 16 to 19, 1999. Sony showed fully-playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament - which showed the console's graphic abilities and power. The PS2 was launched in September 2000 in North America and October in Europe. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay, where people paid over one thousand dollars for a PS2. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer, as its debut pricing was the same or less than standalone DVD player, making the console a low cost entry into the home theater market.
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful launch. The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from newer rivals; Microsoft's Xbox and the NintendoGameCube, which were then released. Many analysts predicted a close three-way matchup among the three consoles; the Xbox having the most powerful hardware, while the GameCube was least expensive console and Nintendo changed its policy to encourage third-party developers, and while the PlayStation 2 theoretically had the weakest specs of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD video player (the Xbox required an adapter, while the GameCube lacked support entirely). While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.
Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.
In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a new, slimmer PS2 (see Hardware revisions). In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units. After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units — compared to 70,000 units a few weeks prior. There were shortages in more than 1700 stores in North America on the day before Christmas.
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PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition the console can play audio CDs and DVD movies, and is backwardly compatible with PlayStation games. The PS2 also supports PlayStation memory cards and controllers, although PS1 memory cards only work with PS1 games and the controllers may not support all functions (such as analog buttons) for PS2 games.
The PS2's DualShock 2 controller is essentially an upgraded PlayStation DualShock with analog face, shoulder and D-pad buttons replacing the digital buttons of the original. Like its predecessor, the DualShock 2 controller has force feedback, which is commonly called the 'vibration' function.
The standard PlayStation 2 memory card has an 8 MB capacity and uses Sony's MagicGate encryption. This requirement prevented the production of memory cards by third parties who did not purchase a MagicGate license. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space.
The console also features USB and IEEE 1394 expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device. For example, the PS2 BIOS will not boot an ISO image from a USB flash drive or operate a USB printer, as the machine's operating system does not include this functionality. By contrast, Gran Turismo 4 and Tourist Trophy are programmed to save screenshots to a USB mass storage device and print images on certain USB printers. A PlayStation 2 HDD can be installed in an expansion bay on the back of the console, and was required to play certain games, notably the popular Final Fantasy XI. This was only available on certain models (see 'Hardware Revisions' below).
The specifications of the PlayStation 2 console are as follows, with hardware revisions:
- CPU: 128-bit 'Emotion Engine' clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors
- System memory: 32 MB Direct Rambus or RDRAM
- Memory bus Bandwidth: 3.2 gigabytes per second
- Main processor: MIPS R5900 CPU core, 64-bit, little endian (mipsel).
- Coprocessor: FPU (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 32-bit, at 147.456 MHz.
- VU0 typically used for polygon transformations optionally (under parallel or serial connection), physics and other gameplay based things
- VU1 typically used for polygon transformations, lighting and other visual based calculations (Texture matrix able for 2 coordinates (UV/ST))
- Parallel: Results of VU0/FPU sent as another display list via MFIFO (E.G. complex characters/vehicles/etc.)
- Serial: Results of VU0/FPU sent to VU1 (via 3 methods) and can act as an optional geometry pre-processor that does all base work to update the scene every frame (E.G. camera, perspective, boning and laws of movement such as animations or physics)
- Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point)
- FPU 0.64 GFLOPS
- VU0 2.44 GFLOPS
- VU1 3.08 GFLOPS (with Internal 0.64 GFLOPS EFU)
- Tri-Strip Geometric transformation (VU0+VU1): 150 million polygons per second
- 3D CG Geometric transformation with raw 3D perspective operations (VU0+VU1): 66-80+ million polygons per second
- 3D CG Geometric transformations at peak bones/movements/effects (textures)/lights (VU0+VU1, parallel or series): 15–20 million polygons per second
- Actual real-world polygons (per frame):500-650k at 30fps, 250-325k at 60fps
- Compressed Image Decoder: MPEG-2
- I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
- Cache memory: Instruction: 16 KB, Data: 8 KB + 16 KB (ScrP)
- Graphics processing unit: 'Graphics Synthesizer' clocked at 147.456 MHz
- Pixel pipelines: 16
- Video output resolution: variable from 256×224 to 1920×1080 pixels
- 4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
- Texture buffer bandwidth: 9.6 &GB/s
- Frame buffer bandwidth: 38.4 GB/s
- DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
- Pixel configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
- Dedicated connection to: Main CPU and VU1
- Overall pixel fillrate: 16×147 = 2.352 Gpixel/s (rounded to 2.4 Gpixel/s)
- Pixel fillrate: with no texture, flat shaded 2.4 (75,000,000 32pixel raster triangles)
- Pixel fillrate: with 1 full texture (Diffuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel raster triangles)
- Pixel fillrate: with 2 full textures (Diffuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel raster triangles)
- GS effects: AAx2 (poly sorting required), Bilinear, Trilinear, Multi-pass, Palletizing (4-bit = 6:1 ratio, 8-bit = 3:1)
- Multi-pass rendering ability
- Four passes = 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes)
- Audio: 'SPU1+SPU2' (SPU1 is actually the CPU clocked at 8 MHz)
- Sound Memory: 2 MB
- Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
- Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
- Output: Dolby Digital 5.1 Surround sound, DTS (Full motion video only), later games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II
- I/O Processor
- I/O Memory: 2 MB
- CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
- Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games.
- Sub Bus: 32-bit
- Connection to: SPU and CD/DVD controller.
- 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers)
- 2 proprietary Memory Card slots using MagicGateencryption (250 kHz for PS1 cards, up to 2 MHz for PS2 cards)
- 2 USB 1.1 ports with an OHCI-compatible controller
- AV Multi Out (Composite video, S-Video, RGsB (SCART and VGA connector†), YPBPR(component), and D-Terminal)
- RFU DC Out
- S/PDIF Digital Out
- Expansion Bay for 3.5' HDD (Network Adaptor required, SCPH-10000 to 500xx only)
- Ethernet port (Slim only)
- PCMCIA for PCMCIA Network Adaptor and External Hard Disk Drive (early models only)
- i.LINK (SCPH-10000 to 3000x only)
- Infrared remote control port (SCPH-500xx and newer)
^† VGA connector is only available for progressive-scan supporting games and Linux for PlayStation 2 and requires a monitor that supports RGsB, or 'sync on green,' signals.
- Disc Drive type: proprietary interface through a custom micro-controller + DSP chip. 24x speed CD-ROM, 4x speed DVD-ROM — Region-locked with anti-copy protection. Can't read Gold Discs.
- Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, CD-DA, PlayStation 2 format DVD-ROM, DVD Video. DVD5 (Single-layer, 4.7 GB) and DVD9 (Dual-layer, 8.5 GB) supported. Later models starting with SCPH-500xx are DVD+RW and DVD-RW compatible.
The original case design
Three of the original PS2 launch models (SCPH-10000, SCPH-15000, and SCPH-18000) were only sold in Japan, and lacked the expansion bay of later PS2 models. These models included a PCMCIA slot instead of the expansion bay port of newer models. SCPH-10000 and SCPH-15000 did not have built-in DVD movie playback and instead relied on encrypted playback software that was copied to a memory card from an included CD-ROM (normally, the PS2 will only execute encrypted software from its memory card; see PS2 Independence Exploit). V3 had a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards. As of V4 everything was unified into one board, except the power supply. V5 introduced minor internal changes, and the only difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was reversed to prevent the use of no-solder modchips. The V5 also introduced a laser that is more reliable than the ones used in previous models. V7 and V8 included only minor revisions to V6.
Beginning with model SCPH-500xx, the i.LINK port was removed. An infrared receiver was added for use with a remote to control DVD playback.
The PS2 standard color is matte black. Several different variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, Sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.
The small PlayStation logo on the front of the disc tray could be rotated ninety degrees, in order for the logo to be the right way up in both vertical and horizontal console orientations. This feature is also used on slimline consoles.
The slimline case designs
Original style PS2 slimline with a DualShock 2 controller.
This was superseded by another slimline design in 2007.
|Manufacturer||Sony Computer Entertainment|
|Type||Video game console|
|Generation||Sixth generation era|
|Retail availability||October 29, 2004 – January 4, 2013|
|Controller input||DualShock 2|
|Connectivity||2 × USB 1.1, Ethernet, IrDA, 2 × controller ports.|
In September 2004, Sony unveiled its third major hardware revision (V12, model number SCPH-700xx). Available in late October 2004, it is smaller, thinner, and quieter than the older versions and includes a built-in Ethernet port (in some markets it also has an integrated modem). Due to its thinner profile, it does not contain the 3.5' expansion bay and therefore does not support the internal hard disk drive. It also lacks an internal power supply, similar to the GameCube, and has a modified Multitap expansion. The removal of the expansion bay has been criticized as a limitation due to the existence of titles such as Final Fantasy XI, which require the use of the HDD.
The official PS2 Linux also requires an expansion bay to function. Currently only the modified Multitap is sold in stores; however, these are also compatible with the older versions, and also added support for multiple memory cards on some games. Third-party connectors can be soldered into the unit giving hard drive support; however, IDE connections were completely removed in the V14 revision, thereby eliminating this option. Certain mod chips enable the use of a USB hard drive or other mass storage device.
There are actually two sub-versions of the SCPH-700xx. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, but otherwise they are identical. The variations are variously referred to as V11.5 for the older model (with separate EE and GS chips) and V12 for the newer model, and V12 for the older model and V13 for the newer model. Currently, most people use V12 for both models, or V12 for the old model and V13 for the newer one.
The V12 model was first released in black, but a silver edition was available in the United Kingdom, Germany, Australia, United Arab Emirates and other GCC Countries, France, Italy, South Africa, and finally, North America. A limited edition pink console also became available after March 2007.
V12 (or V13) was succeeded by V14 (SCPH-7500x), which contains integrated EE and GS chips, and different ASICs compared to previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PlayStation games and even some PS2 games.
In the beginning of 2005 it was found that some black slimline console power transformers manufactured between August and December 2004 were defective and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005.
Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions.
In 2006, Sony released new hardware revisions (V15, model numbers SCPH-7700xa and SCPH-7700xb). It was first released in Japan on September 15, 2006, including the Silver edition. After its release in Japan, it was then released in North America, Europe and other parts of the world. The new revision uses an integrated, unified EE+GS chip; a redesigned ASIC; a different laser lens; an updated BIOS; and updated drivers.
In July 2007, Sony started shipping a revision of the slimline PlayStation 2 (SCPH-7900x) featuring a reduced weight of 600 grams compared to 900 grams of the SCPH-7700x (with Expansion Bay), achieved through a reduction in parts. The unit also uses a smaller motherboard as well as a custom ASIC which houses the Emotion Engine, Graphics Synthesizer, and the RDRAM. The AC adaptor's weight was also reduced to 250 grams from the 350 grams in the previous revision.
Another refinement of the slimline PlayStation 2 (SCPH-9000x) was released in Japan on November 22, 2007. As well some cosmetic changes, the design of the hardware has been overhauled, incorporating the power supply into the console itself; this also reduces the total weight to 720 grams (25 oz). SCPH-9000x series consoles manufactured after the third quarter of 2008 (indicated by date code 8C) incorporate a revised BIOS, which disables an exploit present in all older models that allowed homebrew applications to be launched from a memory card.
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Operating system: Windows XP or newer.
CPU: 1.4 GHz or faster
Memory: 256 MB
Hard drive: 3 GB
Graphics hardware: 32 MB or more memory and one of these chipsets is required: ATI Radeon 7500 or greater/ATI Radeon Xpress 200/NVIDIA GeForce2 MX/GTS or greater; Intel 950/i915g/S3 GammaChrome S18 Pro.
How to Play
Download all parts and extract with Winrar.
Make sure you have disabled “hide extensions for known file types” [IMPORTANT!] See instructions for that.
Install Daemon Tools Lite.
Open Daemon Tools lite, click “Quick Mount” and find NFSMW.iso, Launch Autorun.exe and select Install.
When asked for a serial key use the one included on a text file.
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Copy speed.exe (crack) to the installation directory overwriting the original. If you forgot where you installed the game, you can find out by right clicking the desktop shortcut -> Properties -> Open file location.
Play with desktop shortcut.
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